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TReF-6: Inferring Task-Relevant Frames from a Single Demonstration for One-Shot Skill Generalization

arXiv.org Artificial Intelligence

Robots often struggle to generalize from a single demonstration due to the lack of a transferable and interpretable spatial representation. In this work, we introduce TReF-6, a method that infers a simplified, abstracted 6DoF Task-Relevant Frame from a single trajectory. Our approach identifies an influence point purely from the trajectory geometry to define the origin for a local frame, which serves as a reference for parameterizing a Dynamic Movement Primitive (DMP). This influence point captures the task's spatial structure, extending the standard DMP formulation beyond start-goal imitation. The inferred frame is semantically grounded via a vision-language model and localized in novel scenes by Grounded-SAM, enabling functionally consistent skill generalization. We validate TReF-6 in simulation and demonstrate robustness to trajectory noise. We further deploy an end-to-end pipeline on real-world manipulation tasks, showing that TReF-6 supports one-shot imitation learning that preserves task intent across diverse object configurations.


Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)

arXiv.org Artificial Intelligence

Recent 3D generative models, which are capable of generating full object shapes from just a few images, now open up new opportunities in robotics. In this work, we show that 3D generative models can be used to augment a dataset from a single real-world demonstration, after which an omnidirectional policy can be learned within this imagined dataset. We found that this enables a robot to perform a task when initialised from states very far from those observed during the demonstration, including starting from the opposite side of the object relative to the real-world demonstration, significantly reducing the number of demonstrations required for policy learning. Through several real-world experiments across tasks such as grasping objects, opening a drawer, and placing trash into a bin, we study these omnidirectional policies by investigating the effect of various design choices on policy behaviour, and we show superior performance to recent baselines which use alternative methods for data augmentation.


Explosive Jumping with Rigid and Articulated Soft Quadrupeds via Example Guided Reinforcement Learning

arXiv.org Artificial Intelligence

Achieving controlled jumping behaviour for a quadruped robot is a challenging task, especially when introducing passive compliance in mechanical design. This study addresses this challenge via imitation-based deep reinforcement learning with a progressive training process. To start, we learn the jumping skill by mimicking a coarse jumping example generated by model-based trajectory optimization. Subsequently, we generalize the learned policy to broader situations, including various distances in both forward and lateral directions, and then pursue robust jumping in unknown ground unevenness. In addition, without tuning the reward much, we learn the jumping policy for a quadruped with parallel elasticity. Results show that using the proposed method, i) the robot learns versatile jumps by learning only from a single demonstration, ii) the robot with parallel compliance reduces the landing error by 11.1%, saves energy cost by 15.2% and reduces the peak torque by 15.8%, compared to the rigid robot without parallel elasticity, iii) the robot can perform jumps of variable distances with robustness against ground unevenness (maximal 4cm height perturbations) using only proprioceptive perception.


One-Shot Dual-Arm Imitation Learning

arXiv.org Artificial Intelligence

We introduce One-Shot Dual-Arm Imitation Learning (ODIL), which enables dual-arm robots to learn precise and coordinated everyday tasks from just a single demonstration of the task. ODIL uses a new three-stage visual servoing (3-VS) method for precise alignment between the end-effector and target object, after which replay of the demonstration trajectory is sufficient to perform the task. This is achieved without requiring prior task or object knowledge, or additional data collection and training following the single demonstration. Furthermore, we propose a new dual-arm coordination paradigm for learning dual-arm tasks from a single demonstration. ODIL was tested on a real-world dual-arm robot, demonstrating state-of-the-art performance across six precise and coordinated tasks in both 4-DoF and 6-DoF settings, and showing robustness in the presence of distractor objects and partial occlusions. Videos are available at: https://www.robot-learning.uk/one-shot-dual-arm.


One-Shot Manipulation Strategy Learning by Making Contact Analogies

arXiv.org Artificial Intelligence

We present a novel approach, MAGIC (manipulation analogies for generalizable intelligent contacts), for one-shot learning of manipulation strategies with fast and extensive generalization to novel objects. By leveraging a reference action trajectory, MAGIC effectively identifies similar contact points and sequences of actions on novel objects to replicate a demonstrated strategy, such as using different hooks to retrieve distant objects of different shapes and sizes. Our method is based on a two-stage contact-point matching process that combines global shape matching using pretrained neural features with local curvature analysis to ensure precise and physically plausible contact points. We experiment with three tasks including scooping, hanging, and hooking objects. MAGIC demonstrates superior performance over existing methods, achieving significant improvements in runtime speed and generalization to different object categories. Website: https://magic-2024.github.io/ .


MILES: Making Imitation Learning Easy with Self-Supervision

arXiv.org Artificial Intelligence

Data collection in imitation learning often requires significant, laborious human supervision, such as numerous demonstrations, and/or frequent environment resets for methods that incorporate reinforcement learning. In this work, we propose an alternative approach, MILES: a fully autonomous, self-supervised data collection paradigm, and we show that this enables efficient policy learning from just a single demonstration and a single environment reset. MILES autonomously learns a policy for returning to and then following the single demonstration, whilst being self-guided during data collection, eliminating the need for additional human interventions. We evaluated MILES across several real-world tasks, including tasks that require precise contact-rich manipulation such as locking a lock with a key. We found that, under the constraints of a single demonstration and no repeated environment resetting, MILES significantly outperforms state-of-the-art alternatives like imitation learning methods that leverage reinforcement learning. Videos of our experiments and code can be found on our webpage: www.robot-learning.uk/miles.


Mastering Contact-rich Tasks by Combining Soft and Rigid Robotics with Imitation Learning

arXiv.org Artificial Intelligence

Soft robots have the potential to revolutionize the use of robotic systems with their capability of establishing safe, robust, and adaptable interactions with their environment, but their precise control remains challenging. In contrast, traditional rigid robots offer high accuracy and repeatability but lack the flexibility of soft robots. We argue that combining these characteristics in a hybrid robotic platform can significantly enhance overall capabilities. This work presents a novel hybrid robotic platform that integrates a rigid manipulator with a fully developed soft arm. This system is equipped with the intelligence necessary to perform flexible and generalizable tasks through imitation learning autonomously. The physical softness and machine learning enable our platform to achieve highly generalizable skills, while the rigid components ensure precision and repeatability.


Single-Shot Learning of Stable Dynamical Systems for Long-Horizon Manipulation Tasks

arXiv.org Artificial Intelligence

Mastering complex sequential tasks continues to pose a significant challenge in robotics. While there has been progress in learning long-horizon manipulation tasks, most existing approaches lack rigorous mathematical guarantees for ensuring reliable and successful execution. In this paper, we extend previous work on learning long-horizon tasks and stable policies, focusing on improving task success rates while reducing the amount of training data needed. Our approach introduces a novel method that (1) segments long-horizon demonstrations into discrete steps defined by waypoints and subgoals, and (2) learns globally stable dynamical system policies to guide the robot to each subgoal, even in the face of sensory noise and random disturbances. We validate our approach through both simulation and real-world experiments, demonstrating effective transfer from simulation to physical robotic platforms. Code is available at https://github.com/Alestaubin/stable-imitation-policy-with-waypoints